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Sunflow Rendering System Official Sunflow discussion forums
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Didier Bur
Joined: 16 Jun 2007 Posts: 14 Location: Nancy, France
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ilay7k
Joined: 30 Jul 2007 Posts: 22 Location: Shymkent, Kazakhstan
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Didier Bur
Joined: 16 Jun 2007 Posts: 14 Location: Nancy, France
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Eugene (etr9j)

Joined: 24 Feb 2007 Posts: 796 Location: Maryland/DC, USA
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Posted: Mon Aug 27, 2007 1:40 pm Post subject: |
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Thank you for such an amazing update! I was hoping to see this happen just like your POV exporter! This really opens up a lot of possibilities. I committed the update (I hope you don't mind Chris) to the source as two folders with the script in the "Plugins" folder and the components in the "Components/su2sf" folder. The instructions say that the zip should put a su2sf folder in the Plugins folder (that's at least how I interpreted it) but that doesn't work - the script needs to be right under the Plugins folder. _________________ Sunflow Wiki (Unofficial)
Helios: Distributed Rendering for Sunflow |
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ilay7k
Joined: 30 Jul 2007 Posts: 22 Location: Shymkent, Kazakhstan
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Posted: Mon Aug 27, 2007 1:47 pm Post subject: |
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| Didier thanks a'lot! |
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Pibuz
Joined: 28 Aug 2009 Posts: 1 Location: Padua, Italy
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Posted: Fri Aug 28, 2009 12:34 pm Post subject: |
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Hi guys! Thank you for your hard work! I see lots of improvements here, from the firsts versions to the up-to-date one. Thank you very much to all the developers to take in such a relevance the advancement of a SketchUp exporter.
I've been using sketchup since a long time now, and I'm really looking forward to be able to use a good raytracer in order to get nice results in short times, when needed
I used Vray, but it seems a little too complicated to me: SunFlow seems to be much more user-friendly and easy-to-use.
I've downloaded the latest releases of both binary engine core and SU exporter. Here are some suggestion to improve the plugin:
1. pdf files attached to the ruby exporter totally lacks info about shaders: how to create them, how to handle them,...;
2. the pdf file says that via the exporter one can handle only a few parameters, but doesn't give any clue about manual editing of the exported file;
3. the exporter needs a better handling of materials (shaders): renaming all materials could be very annoying, in case of large and complicated scenes. A user interface within sketch would be really cool;
4. when the exporter will be considered good for a beta, include a new topic in the EXPORTERS section (obvious...).
That is my opinion guys: this is not to be intended as a critic AT ALL: I thank you all a lot, I can see there is a load of work here.
Take them as ideas from a "expert" user of sketch, excited to the idea of being able to use what it seems to be a really great renderer.
I can't help to see the next release of the plugin!!!!!!! _________________ my blog (italian language)
www.filipposcarso.blogspot.com |
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